This is part II of the blog series on rewards in gamification and game-based systems.
Since I am still in my youthful years, I went out and experimented! And no it was not on alcohol, cigarettes or harmful substances. Rather, it was a self-gamification experiment. I designed and implemented a very simple gamified system that involved adding points to everything that I did (everything that I did that was related to the completion of the two degrees that I am currently enrolled in). Mind you, before I give you the low-down on the method of the unscientific, n=1 study, I should give you some context:
- I am researching on an area that I am already very interested in, so mustering up the motivation to actually read the literature related to my research is not difficult
- There are certain coursework readings that I do not enjoy reading all that much
The system that I employed was a very simple, point based system: journal article = 3 points, blog post = 4 points, book chapter = 4 points, 2000w assignment = 5 points. All the points added up to dollars, by the end of the week, I was able to redeem these points by going out to dinner somewhere fancy with a friend.
Before I go and reveal the results to this experiment, I would love to know what you are all hypothesizing. Go ahead and vote:
Through the gamification experiment, did I read: